Introduction
This document describes how to build a simple opencv project in macos. It is done all in command lines.
install the minimum set of xcode
xcode-select --install
install python3
This is needed to run opencv4.
brew install python3
brew switch python <the version you have installed>
test if python3 works
python3
install opencv
brew install opencv@2
pkg-config
check if $PKG_CONFIG is configured:
echo $PKG_CONFIG
If not set it
export PKG_CONFIG=/usr/local/lib/pkgconfig/
This is a tool to setup the path parameters when using command line to build.
setup pkg-config for opencv@2
ln -s /usr/local/opt/opencv@2/lib/pkgconfig/opencv.pc $PKG_CONFIG
Test to see if pkg-config return parameters for opencv:
pkg-config --cflags --libs opencv
compile the project
g++ $(pkg-config --cflags --libs opencv) demo.cpp
ld: symbol(s) not found for architecture x86_64
There are two implementations of the standard C++ library available on OS X:
libstdc++ and libc++. They are not binary compatible and libMLi3 requires
libstdc++. On 10.8 and earlier libstdc++ is chosen by default, on 10.9 libc++
is chosen by default. To ensure compatibility with libMLi3, we need to choose
libstdc++ manually. To do this, add -stdlib=libstdc++ to the linking command.